showing 5 games

namepublisher(developer)year arrow_downwarddescription
The Crimson Crown  Polarware1986 labelimageminimize
The Hobbit Addison-Wesley Publishing Company (Beam Software)1987[b]Once you begin, you may never want it to end[/b]

Now, the book by which all other fantasy adventures must be measured has come to life as the ultimate computer program. Now you can enter into one of the most incredible fantasy adventures the world has ever known. As Bilbo, the reluctant hobbit, you suddenly find yourself on a wonderful, frightening, magical journey. You, Gandalf the wizard, and Thorin the dwarf are off to slay the evil dragon and return the treasure he is hoarding.

Along the way you will meet trolls and goblins, wizards and elves, Gollum, Bard, and other creatures of Middle-earth. What’s more, through your computer, you will actually be able to talk to these creatures, make friends (and enemies!), share meals, and collect treasure.

You will visit many incredible places; some familiar, some new and strange, but all exciting. For those who do not know of hobbits and their world, J. R. R. Tolkein’s book [b]The Hobbit[/b] is included in this package. It will introduce you to the marvelous, magical adventures of Bilbo and guide you throughout your journey in Middle-earth. And you can visit Wilderland again and again, and each time your adventure will be new and exciting.***
[52]
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Pool of Radiance  SSI (SSI Special Projects Group;Level Systems)1989
[52]***The first chapter in The Forgotten Realms Epic. Play Ruins of Adventure, a Forgotten Realms AD&D game module based on this game.

A few defiant humans are trying to reclaim the war torn city of Phlan from bands of monsters. They plan to build a new city on the ruins of the old. It seems as though the monsters are organized under someone's command to prevent the rebuilding. The player commands a group of hired adventures to clear monsters from the city, from the city's surrounding defenses, and to investigate the source of the attacks.

The Mac version was designed to operate on monochrome Macs as well as color Macs. 16 color display required 2 Mb and/or a Mac II. The game is fully integrated into the GUI with all the screen elements appearing as separate windows and dialogs rather than being tiled and multiple screens as in all other versions of the game. Game options are all available in the Mac menus and have keyboard shortcuts. This allows more space for certain elements, for instance the text area is approximately 80 columns by 9 rows. The text ares is much larger than in other versions but few dialogs actually use more than 3 lines of it. Also, the 1st person view and some other elements are the same size as the other versions. The Mac version has sound but lacks the music that all other versions have.

[b]Requirements:[/b]
Macintosh Plus, SE, or Macintosh II
1 Mb RAM (2 Mb for 16 color on Mac II)
Hard drive OR two floppy drives

The Apple and Commodore versions were simultaneously developed according to the article "Advanced Dungeons & Dragons" by Croftward in "G.M. the Independent Fantasy Roleplaying Magazine", September 1988. Other versions originate from ports of one of these.

Also sold in:
The Advanced Dungeons & Dragons Archive
Advanced Dungeons & Dragons Collector's Edition 1994 MacSoft
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Conquest of Elysium II  Illwinter Game Design;Shrapnel Games (Illwinter Game Design)1997 labelminimizeminimize
Sacrifice Interplay (Shiny Entertainment)2002 labelminimizeminimize
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